package com.solidumgame.martillo.background
{
	import com.pblabs.engine.PBE;
	import com.pblabs.engine.entity.PropertyReference;
	import com.pblabs.rendering2D.SpriteRenderer;
	
	import flash.geom.Point;
	
	public class Background extends SpriteRenderer
	{
		public function Background()
		{
			this.fileName = "../assets/fondo.png";
			this.position = new Point(500,500);
			this.size = new Point(50,50);
			this.layerIndex = 1;
			this.scene = PBE.scene;
		
		}
	}
}